Main Takeaway: This episode I focus on implementing the basic of the UI system to allow for combat controls. This episode I focus on implementing the vision and movement system for the zombie units.

Java Indie Game Devlog 01 Turned Based -

This episode I focus on implementing the basic of the UI system to allow for combat controls. This episode I focus on implementing the vision and movement system for the zombie units. To try everything Brilliant has to offer—free—for a full 30 days, visit and get 20% off Brilliant's annual ...

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  • This episode I focus on implementing the basic of the UI system to allow for combat controls.
  • This episode I focus on implementing the vision and movement system for the zombie units.
  • To try everything Brilliant has to offer—free—for a full 30 days, visit and get 20% off Brilliant's annual ...

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Java Indie Game Devlog 01 - Turned Based

Java Indie Game Devlog 01 - Turned Based

Read more details and related context about Java Indie Game Devlog 01 - Turned Based.

Making Turn Based Combat in C++ [Devlog 1]

Making Turn Based Combat in C++ [Devlog 1]

Read more details and related context about Making Turn Based Combat in C++ [Devlog 1].

Making a Game with Java with No Java Experience

Making a Game with Java with No Java Experience

To try everything Brilliant has to offer—free—for a full 30 days, visit and get 20% off Brilliant's annual ...

Java Indie Game Devlog 02: Turned Based - Vision System

Java Indie Game Devlog 02: Turned Based - Vision System

This episode I focus on implementing the vision and movement system for the zombie units. The video quality is a little lower on ...

Quest System & New GUI | Volcanoids Devlog 1

Quest System & New GUI | Volcanoids Devlog 1

Read more details and related context about Quest System & New GUI | Volcanoids Devlog 1.

Ruinarch Dev Log #1 - Startup Menu and World Map

Ruinarch Dev Log #1 - Startup Menu and World Map

Hi, in this video we take a quick look at a few features of Ruinarch. This is a first part of a set of

Devlog #01: The Black Pepper Crew

Devlog #01: The Black Pepper Crew

Read more details and related context about Devlog #01: The Black Pepper Crew.

Java Indie Game Devlog 03: Turned Based - Menus, Inventory, and Combat

Java Indie Game Devlog 03: Turned Based - Menus, Inventory, and Combat

This episode I focus on implementing the basic of the UI system to allow for combat controls. Basic attacking has been ...

20 Weeks of Indie Game Development in 10 Minutes (Java RPG)

20 Weeks of Indie Game Development in 10 Minutes (Java RPG)

Read more details and related context about 20 Weeks of Indie Game Development in 10 Minutes (Java RPG).

Java Indie Game Devlog 05: Turned Based - Counter Attacks

Java Indie Game Devlog 05: Turned Based - Counter Attacks

Added two big combat features including counter/support attacks and a