Main Takeaway: Textured polygons are the foundation of nearly all 3D games in existence.

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  • Textured polygons are the foundation of nearly all 3D games in existence.

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Reference Gallery

Coding Adventure: Software Rasterizer
Coding Adventure: Rendering Text
Coding Adventure: Ray Tracing
Coding Adventure: Coding a Coding Game
Coding Adventure: Ray-Tracing Glass and Caustics
Rasterizer Algorithm Explanation
Coding Adventure: Ray Marching
Programming a rasterizer in C on my 486 PC - Part 1
Coding Adventure 95
Texture Mapping & Polygon Rasterizing Tutorial (1/2) [C++20]
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Coding Adventure: Software Rasterizer

Coding Adventure: Software Rasterizer

Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source

Coding Adventure: Rendering Text

Coding Adventure: Rendering Text

This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...

Coding Adventure: Ray Tracing

Coding Adventure: Ray Tracing

Read more details and related context about Coding Adventure: Ray Tracing.

Coding Adventure: Coding a Coding Game

Coding Adventure: Coding a Coding Game

Read more details and related context about Coding Adventure: Coding a Coding Game.

Coding Adventure: Ray-Tracing Glass and Caustics

Coding Adventure: Ray-Tracing Glass and Caustics

Read more details and related context about Coding Adventure: Ray-Tracing Glass and Caustics.

Rasterizer Algorithm Explanation

Rasterizer Algorithm Explanation

Read more details and related context about Rasterizer Algorithm Explanation.

Coding Adventure: Ray Marching

Coding Adventure: Ray Marching

Read more details and related context about Coding Adventure: Ray Marching.

Programming a rasterizer in C on my 486 PC - Part 1

Programming a rasterizer in C on my 486 PC - Part 1

Read more details and related context about Programming a rasterizer in C on my 486 PC - Part 1.

Coding Adventure 95

Coding Adventure 95

Read more details and related context about Coding Adventure 95.

Texture Mapping & Polygon Rasterizing Tutorial (1/2) [C++20]

Texture Mapping & Polygon Rasterizing Tutorial (1/2) [C++20]

Textured polygons are the foundation of nearly all 3D games in existence. Used before even 3D-capable GPUs were a thing, they ...