Main Takeaway: An overview of some of the new features and implementation details in my isometric game: UI & icons update; player and enemy ... Learn how Oskar Stalberg created an algorithm that procedurally generates beautiful environments guided by player's input.
Devlog Normalization Session Removing Hardcoded Paths -
An overview of some of the new features and implementation details in my isometric game: UI & icons update; player and enemy ... Learn how Oskar Stalberg created an algorithm that procedurally generates beautiful environments guided by player's input. After months of development, SHARDLOCKED got a facelift and has been completely overhauled!
Important details found
- An overview of some of the new features and implementation details in my isometric game: UI & icons update; player and enemy ...
- Learn how Oskar Stalberg created an algorithm that procedurally generates beautiful environments guided by player's input.
- After months of development, SHARDLOCKED got a facelift and has been completely overhauled!
- This week was all about getting the core systems actually talking to each other.
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