Page Summary: Finally figured out flocking algorithms in TouchDesigner using UV math. This project runs at 120 FPS with an RTX 2080 and Intel i7-4790K (from 2015) It has 1024 birds.
Flocking Effect In Touchdesigner Tutorial -
Finally figured out flocking algorithms in TouchDesigner using UV math. This project runs at 120 FPS with an RTX 2080 and Intel i7-4790K (from 2015) It has 1024 birds. Each motion cluster becomes a living organism — a choreography of pixels inspired by nature.
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- Finally figured out flocking algorithms in TouchDesigner using UV math.
- This project runs at 120 FPS with an RTX 2080 and Intel i7-4790K (from 2015) It has 1024 birds.
- Each motion cluster becomes a living organism — a choreography of pixels inspired by nature.
- In this case, I go with inline textures (rows and columns) as would be ...
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