Main Takeaway: C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... So I made like floating island things like in the Xen levels from Half Life.

Flocking Simulation In Minecraft Boids -

C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... So I made like floating island things like in the Xen levels from Half Life.

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  • C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...
  • So I made like floating island things like in the Xen levels from Half Life.

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Visual References

Flocking Simulation in Minecraft (Boids)
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Realistic Flocks of Birds in Minecraft! Boids in Minecraft - Datapack
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Coding Adventure: Boids
Flocking simulation - 80 000 boids
Flocking Creatures and Voxel Floating Islands in Godot
Boids Algorithm With My Own Game Engine (OP Engine)
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Flocking Simulation in Minecraft (Boids)

Flocking Simulation in Minecraft (Boids)

Read more details and related context about Flocking Simulation in Minecraft (Boids).

How do Boids Work? A Flocking Simulation

How do Boids Work? A Flocking Simulation

Read more details and related context about How do Boids Work? A Flocking Simulation.

Boids in Minecraft (Flocking Simulation)

Boids in Minecraft (Flocking Simulation)

Read more details and related context about Boids in Minecraft (Flocking Simulation).

Boids simulation in minecraft (flock of seagulls)

Boids simulation in minecraft (flock of seagulls)

Read more details and related context about Boids simulation in minecraft (flock of seagulls).

Realistic Flocks of Birds in Minecraft! Boids in Minecraft - Datapack

Realistic Flocks of Birds in Minecraft! Boids in Minecraft - Datapack

Read more details and related context about Realistic Flocks of Birds in Minecraft! Boids in Minecraft - Datapack.

Flock simulation - First Try

Flock simulation - First Try

Read more details and related context about Flock simulation - First Try.

Coding Adventure: Boids

Coding Adventure: Boids

Read more details and related context about Coding Adventure: Boids.

Flocking simulation - 80 000 boids

Flocking simulation - 80 000 boids

C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...

Flocking Creatures and Voxel Floating Islands in Godot

Flocking Creatures and Voxel Floating Islands in Godot

So I made like floating island things like in the Xen levels from Half Life. That's funny bc that's also my youtube name haha.

Boids Algorithm With My Own Game Engine (OP Engine)

Boids Algorithm With My Own Game Engine (OP Engine)

Read more details and related context about Boids Algorithm With My Own Game Engine (OP Engine).