Main Takeaway: C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... So I made like floating island things like in the Xen levels from Half Life.
Flocking Simulation In Minecraft Boids -
C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... So I made like floating island things like in the Xen levels from Half Life.
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- C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...
- So I made like floating island things like in the Xen levels from Half Life.
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