At a Glance: Specular lighting represents shiny materials by modelling the reflection of light sources on the object. In this video, I show my progress of learning OpenGL and how it helped me to create a
Gray Engine Vulkan Game Engine -
Specular lighting represents shiny materials by modelling the reflection of light sources on the object. In this video, I show my progress of learning OpenGL and how it helped me to create a In this video, we extend the lighting system a little by adding specular highlights.
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- Specular lighting represents shiny materials by modelling the reflection of light sources on the object.
- In this video, I show my progress of learning OpenGL and how it helped me to create a
- In this video, we extend the lighting system a little by adding specular highlights.
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