Quick Context: I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. In this 2015 GDC Talk, Bungie's Barry Genova explains how Bungie turned almost every part of Destiny's
Multi Threaded Game Engine Presentation -
I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. In this 2015 GDC Talk, Bungie's Barry Genova explains how Bungie turned almost every part of Destiny's Mastering Graphics Programming with Vulkan book the main source of my education so far: ...
Important details found
- I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions.
- In this 2015 GDC Talk, Bungie's Barry Genova explains how Bungie turned almost every part of Destiny's
- Mastering Graphics Programming with Vulkan book the main source of my education so far: ...
- This is my first DevLog, I hope you enjoyed :-) GitHub Repository: ...
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