Reference Summary: So loading and generating terrain on the same thread as rendering/input/collision and all that is not a good idea. Best place to learn and practice system design In this video, we dive into the key differences ...
Multithreaded Island Simulation -
So loading and generating terrain on the same thread as rendering/input/collision and all that is not a good idea. Best place to learn and practice system design In this video, we dive into the key differences ... still lots of work to do (like deleting terrains asynchronously) and of course ...
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- So loading and generating terrain on the same thread as rendering/input/collision and all that is not a good idea.
- Best place to learn and practice system design In this video, we dive into the key differences ...
- still lots of work to do (like deleting terrains asynchronously) and of course ...
- This was a piece of coursework I did for my CMP202 - Data and Algorithms 2 class.
- Buy my game on Steam: Get the code in the text version of this tutorial: ...
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