Page Summary: The weird surfacey thing at the end is because of a trick I had to use to avoid a singularity, I think. Let's try to convince a bunch of particles to behave (at least somewhat) like water.
Opengl Gravity Simulation -
The weird surfacey thing at the end is because of a trick I had to use to avoid a singularity, I think. Let's try to convince a bunch of particles to behave (at least somewhat) like water.
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- The weird surfacey thing at the end is because of a trick I had to use to avoid a singularity, I think.
- Let's try to convince a bunch of particles to behave (at least somewhat) like water.
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