At a Glance: 0:00 Intro 0:30 p0 Naive Solution 1:55 p1 Fake Ternary 4:38 p2 Colors as Numbers 6:25 p3 Using Math 10:54 p4 No Functions, ... People always talk about Big O time for analyzing speed, but Big O isn't the only important ...
Optimizing Gameplay Code -
0:00 Intro 0:30 p0 Naive Solution 1:55 p1 Fake Ternary 4:38 p2 Colors as Numbers 6:25 p3 Using Math 10:54 p4 No Functions, ... People always talk about Big O time for analyzing speed, but Big O isn't the only important ... YES, the improvement should be 40832277770%, not what I say in the video.
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- 0:00 Intro 0:30 p0 Naive Solution 1:55 p1 Fake Ternary 4:38 p2 Colors as Numbers 6:25 p3 Using Math 10:54 p4 No Functions, ...
- People always talk about Big O time for analyzing speed, but Big O isn't the only important ...
- YES, the improvement should be 40832277770%, not what I say in the video.
- Games are moving in a direction that leaves much to be desired at launch.
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