Quick Summary: I learned a lot about ref structs and ref readonly and interfaces...and I think the best solution is to just not handle it. I made good progress in the last stream, so hopefully I can wrap things up in this stream with the

Random Code Adding Replacement Capabilities To Rocks Part 2 -

I learned a lot about ref structs and ref readonly and interfaces...and I think the best solution is to just not handle it. I made good progress in the last stream, so hopefully I can wrap things up in this stream with the

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  • I learned a lot about ref structs and ref readonly and interfaces...and I think the best solution is to just not handle it.
  • I made good progress in the last stream, so hopefully I can wrap things up in this stream with the

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Random.Code() - Adding Replacement Capabilities to Rocks, Part 2
Random.Code() - Adding Replacement Capabilities to Rocks, Part 3
Random.Code() - Adding Replacement Capabilities to Rocks, Part 1
Random.Code() - Adding Replacement Capabilities to Rocks, Part 4
Random.Code() - Adding Replacement Capabilities to Rocks, Part 5
Random.Code() - Fixing ref struct Bugs in Rocks, Part 2
Random.Code() - General Refactorings in Rocks, Part 2
Random.Code() - Fixing ref struct Bugs in Rocks, Part 1
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Random.Code() - Adding Replacement Capabilities to Rocks, Part 2

Random.Code() - Adding Replacement Capabilities to Rocks, Part 2

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Random.Code() - Adding Replacement Capabilities to Rocks, Part 3

Random.Code() - Adding Replacement Capabilities to Rocks, Part 3

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Random.Code() - Adding Replacement Capabilities to Rocks, Part 1

Random.Code() - Adding Replacement Capabilities to Rocks, Part 1

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Random.Code() - Adding Replacement Capabilities to Rocks, Part 4

Random.Code() - Adding Replacement Capabilities to Rocks, Part 4

I made good progress in the last stream, so hopefully I can wrap things up in this stream with the

Random.Code() - Adding Replacement Capabilities to Rocks, Part 5

Random.Code() - Adding Replacement Capabilities to Rocks, Part 5

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Random.Code() - Fixing ref struct Bugs in Rocks, Part 2

Random.Code() - Fixing ref struct Bugs in Rocks, Part 2

I learned a lot about ref structs and ref readonly and interfaces...and I think the best solution is to just not handle it. In fact, let's try to ...

Random.Code() - General Refactorings in Rocks, Part 2

Random.Code() - General Refactorings in Rocks, Part 2

Read more details and related context about Random.Code() - General Refactorings in Rocks, Part 2.

Random.Code() - Fixing ref struct Bugs in Rocks, Part 1

Random.Code() - Fixing ref struct Bugs in Rocks, Part 1

Read more details and related context about Random.Code() - Fixing ref struct Bugs in Rocks, Part 1.