Quick Context: In this video we figure out a computationally efficient method for determining if a point lies within a triangle. In Part 2: Basics of Ray Tracing, NVIDIA's Eric Haines runs through the basics of
Rasterization As Interpolation -
In this video we figure out a computationally efficient method for determining if a point lies within a triangle. In Part 2: Basics of Ray Tracing, NVIDIA's Eric Haines runs through the basics of Textured polygons are the foundation of nearly all 3D games in existence.
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- In this video we figure out a computationally efficient method for determining if a point lies within a triangle.
- In Part 2: Basics of Ray Tracing, NVIDIA's Eric Haines runs through the basics of
- Textured polygons are the foundation of nearly all 3D games in existence.
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