At a Glance: The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format.

Texturemind Framework C Vulkan Simple Gui Step 1 -

The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format. The video shows the very first version of the material system and mesh rendering with

Important details found

  • The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and
  • The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format.
  • The video shows the very first version of the material system and mesh rendering with
  • I'm developing a library for application, tools and in-game user interfaces.
  • In this video you can see my latest effort to implement text rendering with

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Reference Gallery

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)
TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)
TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox
TextureMind Framework - C++ / Vulkan - 3D mesh with simple material
TextureMind Framework - C++ / Vulkan - Import 3D model
TextureMind Framework - C++ / Vulkan - Normal maps
TextureMind Framework - C++ / Vulkan - Peach's Castle
TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering
TextureMind Framework - C++ / Vulkan - Skinned mesh
Vulkan UI library (work-in-progress)
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TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)

Read more details and related context about TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1).

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)

Read more details and related context about TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2).

TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox

TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox

Read more details and related context about TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox.

TextureMind Framework - C++ / Vulkan - 3D mesh with simple material

TextureMind Framework - C++ / Vulkan - 3D mesh with simple material

The video shows the very first version of the material system and mesh rendering with

TextureMind Framework - C++ / Vulkan - Import 3D model

TextureMind Framework - C++ / Vulkan - Import 3D model

The video shows a 3D model imported with AssImp library. The part for importing materials and textures is still work in progress.

TextureMind Framework - C++ / Vulkan - Normal maps

TextureMind Framework - C++ / Vulkan - Normal maps

The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format. The material is converted into ...

TextureMind Framework - C++ / Vulkan - Peach's Castle

TextureMind Framework - C++ / Vulkan - Peach's Castle

The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and

TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering

TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering

In this video you can see my latest effort to implement text rendering with

TextureMind Framework - C++ / Vulkan - Skinned mesh

TextureMind Framework - C++ / Vulkan - Skinned mesh

Read more details and related context about TextureMind Framework - C++ / Vulkan - Skinned mesh.

Vulkan UI library (work-in-progress)

Vulkan UI library (work-in-progress)

I'm developing a library for application, tools and in-game user interfaces. Currently it supports a mixture of retained-mode (Qt ...