Main Takeaway: Formless and Henchmen animations, walking, hurt, and attack are done, up several frames from the Duke3d version. Using evaldraw, I'm able to use maps that can actually support an environment constructed by polygons vs.
Bsecontainers Avi -
Formless and Henchmen animations, walking, hurt, and attack are done, up several frames from the Duke3d version. Using evaldraw, I'm able to use maps that can actually support an environment constructed by polygons vs. Testing water script, you can sink, surface, dive, but can't "fall" under the water yet.
Important details found
- Formless and Henchmen animations, walking, hurt, and attack are done, up several frames from the Duke3d version.
- Using evaldraw, I'm able to use maps that can actually support an environment constructed by polygons vs.
- Testing water script, you can sink, surface, dive, but can't "fall" under the water yet.
- Okay so someone had to mention something about it...so I added turning.
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