Quick Summary: Formless and Henchmen animations, walking, hurt, and attack are done, up several frames from the Duke3d version. Using evaldraw, I'm able to use maps that can actually support an environment constructed by polygons vs.
Nowwithturning Avi -
Formless and Henchmen animations, walking, hurt, and attack are done, up several frames from the Duke3d version. Using evaldraw, I'm able to use maps that can actually support an environment constructed by polygons vs. A little choppy on the computer I recorded it on...anyways here's a demonstration of rain with splashes.
Important details found
- Formless and Henchmen animations, walking, hurt, and attack are done, up several frames from the Duke3d version.
- Using evaldraw, I'm able to use maps that can actually support an environment constructed by polygons vs.
- A little choppy on the computer I recorded it on...anyways here's a demonstration of rain with splashes.
- Okay so someone had to mention something about it...so I added turning.
Why this topic is useful
A structured page helps reduce disconnected snippets by grouping the main subject with context, examples, and nearby entries.
Frequently Asked Questions
Is the information always complete?
Not always. Some topics may need verification from official or primary sources.
How should readers use this information?
Use it as a starting point, then open related pages for more specific details.
What should readers check next?
Readers should check related pages, official references, or updated sources when details matter.