Quick Summary: Formless and Henchmen animations, walking, hurt, and attack are done, up several frames from the Duke3d version. Using evaldraw, I'm able to use maps that can actually support an environment constructed by polygons vs.

Nowwithturning Avi -

Formless and Henchmen animations, walking, hurt, and attack are done, up several frames from the Duke3d version. Using evaldraw, I'm able to use maps that can actually support an environment constructed by polygons vs. A little choppy on the computer I recorded it on...anyways here's a demonstration of rain with splashes.

Important details found

  • Formless and Henchmen animations, walking, hurt, and attack are done, up several frames from the Duke3d version.
  • Using evaldraw, I'm able to use maps that can actually support an environment constructed by polygons vs.
  • A little choppy on the computer I recorded it on...anyways here's a demonstration of rain with splashes.
  • Okay so someone had to mention something about it...so I added turning.

Why this topic is useful

A structured page helps reduce disconnected snippets by grouping the main subject with context, examples, and nearby entries.

Sponsored

Frequently Asked Questions

Is the information always complete?

Not always. Some topics may need verification from official or primary sources.

How should readers use this information?

Use it as a starting point, then open related pages for more specific details.

What should readers check next?

Readers should check related pages, official references, or updated sources when details matter.

Related Images

nowwithturning.avi
voxraintest.avi
combattest_4.avi
vd_animtest.avi
bse_enviro2.avi
turn.avi
doorsfurniture.avi
bsecontainers.avi
water_teleports.avi
combat_test3.avi
Sponsored
View Full Details
nowwithturning.avi

nowwithturning.avi

Okay so someone had to mention something about it...so I added turning. Works rather nice. I've also made the movement synced ...

voxraintest.avi

voxraintest.avi

A little choppy on the computer I recorded it on...anyways here's a demonstration of rain with splashes. The rain will -not- appear ...

combattest_4.avi

combattest_4.avi

I decided to improve the block chance, as it wasn't very good before. Its still not too great, but its also affected by your strength ...

vd_animtest.avi

vd_animtest.avi

Early stages of frame based animation with voxel models. Models are given a reduction when they are further away. Higher ...

bse_enviro2.avi

bse_enviro2.avi

Using evaldraw, I'm able to use maps that can actually support an environment constructed by polygons vs. the Duke3d engine's ...

turn.avi

turn.avi

Read more details and related context about turn.avi.

doorsfurniture.avi

doorsfurniture.avi

Read more details and related context about doorsfurniture.avi.

bsecontainers.avi

bsecontainers.avi

Read more details and related context about bsecontainers.avi.

water_teleports.avi

water_teleports.avi

Read more details and related context about water_teleports.avi.

combat_test3.avi

combat_test3.avi

Formless and Henchmen animations, walking, hurt, and attack are done, up several frames from the Duke3d version.