Short Overview: I've implemented a class that works with IndexedAStarPathfinding from libgdx. Using Dijkstra´s algorithm running at 120 times per second on a dedicated thread this save the FPS but increase the CPU usage.
Java Rpg Game Path Finding Basic Ai Multiple Entity -
I've implemented a class that works with IndexedAStarPathfinding from libgdx. Using Dijkstra´s algorithm running at 120 times per second on a dedicated thread this save the FPS but increase the CPU usage. I am using Dijkstra´s Algorithm running on a dedicated thread at 120 times ...
Important details found
- I've implemented a class that works with IndexedAStarPathfinding from libgdx.
- Using Dijkstra´s algorithm running at 120 times per second on a dedicated thread this save the FPS but increase the CPU usage.
- I am using Dijkstra´s Algorithm running on a dedicated thread at 120 times ...
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